Sleight of Hand (Skill)
SLEIGHT OF HAND (DEX; TRAINED ONLY; ARMOR CHECK PENALTY)
When you use this skill under close observation, your skill check is opposed by the observer’s Spot check. The observer’s success doesn’t prevent you from performing the action, just from doing it unnoticed.
You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the Spot check of anyone observing you or the Search check of anyone frisking you. In the latter case, the searcher gains a +4 bonus on the Search check, since it’s generally easier to find such an object than to hide it. A dagger is easier to hide than most light weapons, and grants you a +2 bonus on your Sleight of Hand check to conceal it. An extraordinarily small object, such as a coin, shuriken, or ring, grants you a +4 bonus on your Sleight of Hand check to conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the check.
Drawing a hidden weapon is a standard action and doesn’t provoke an attack of opportunity.
If you try to take something from another creature, you must make a DC 20 Sleight of Hand check to obtain it. The opponent makes a Spot check to detect the attempt, opposed by the same Sleight of Hand check result you achieved when you tried to grab the item. An opponent who succeeds on this check notices the attempt, regardless of whether you got the item.
You can also use Sleight of Hand to entertain an audience as though you were using the Perform skill. In such a case, your “act” encompasses elements of legerdemain, juggling, and the like.
Sleight of Hand DC | !!align="left"
Task |
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10 | || align="left"
Palm a coin-sized object, make a coin disappear |
20 | || align="left"
Lift a small object from a person |
Epic
The character can lift another’s weapon and perform major feats of legerdemain.
DC | !! align="left"
Task |
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50 | || align="left"
Lift a sheathed weapon from another creature and hide it on the character’s person, if the weapon is no more than one size category larger than the character’s own size. |
80 | || align="left"
Make an adjacent, willing creature or object of the character’s size or smaller “disappear”while in plain view. In fact, the willing creature or object is displaced up to 10 feet away—make a separate Hide check to determine how well the “disappeared” creature or object is hidden. |
- System Reference Document -> Skill Descriptions Category:SRD Category:Rule Category:Skill Category:Dexterity Category:Trained Only Category:Armor Check Penalty